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© 2003 Infogrames, Inc. All Rights Reserved. Manufactured and marketed by Infogrames, Inc., New York, NY. All trademarks are the property of their respective on 
Godzilla®- Destroy All Monsters Melee © 2002-2003 Infogrames, Inc. All Rights Reserved. Anguirus, Destoroyah. Gigan, Godzilla®. Hedorah King Ghidorah, 
Mechagodzilla, Mecha-King Ghidorah, Megalon, Mothra, Orga, Rodan and the character designs are trademarks of Toho Co., Ltd. ©2003 Toho Co., Ltd. All rights 
reserved All other trademarks are the property of their respective owners. The Ratings icon is a trademark of the Interactive Digital Software Association. Dolby and the 
double-D symbol are trademarks of Dolby Laboratories. All other trademarks and trade names are the property of their respective owners. Microsoft. Xbox and the Xbox 
Logos are either registered trademarks or trademarks of Microsoft — -- 

Corporation in the U.S. and/or in other countries. i 



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About Photosensitive Seizures 

A very small percentage of people may experience a seizure when exposed to 
certain visual images, including flashing lights or patterns that may appear in 
video games. Even people who have no history of seizures or epilepsy may 
have an undiagnosed condition that can cause these "photosensitive epileptic 
seizures" while watching video games. 

These seizures may have a variety of symptoms, including lightheadedness, 
altered vision, eye or face twitching, jerking or shaking of arms or legs, disori- 
entation, confusion, or momentary loss of awareness. Seizures may also cause 
loss of consciousness or convulsions that can lead to injury from falling down 
or striking nearby objects. 

Immediately stop playing and consult a doctor if you experience any of these 
symptoms. Parents should watch for or ask their children about the above 
symptoms — children and teenagers are more likely than adults to experience 
these seizures. 

The risk of photosensitive epileptic seizures may be reduced by sitting farther 
from the television screen, using a smaller television screen, playing in a well- 
lit room, and not playing when you are drowsy or fatigued. 

If you or any of your relatives have a history of seizures or epilepsy, consult a 
doctor before playing. 

Other Important Health and Safety Information The Xbox Instruction 
Manual contains important health and safety information that you should 
read and understand before using this software. 

Avoid Damage to Your Television 

Do not use with certain televisions. Some televisions, especially front- or 
rear-projection types, can be damaged if any video games, including Xbox 
games, are played on them. Static images presented during the normal course 
of game play may "burn in" to the screen, causing a permanent shadow of the 
static image to appear at all times, even when video games are not being 
played. Similar damage may occur from static images created when placing a 
video game on hold or pause. Consult your television owner's manual to 
determine if video games can be played safely on your set. If you are unable 
to find this information in the owner's manual, contact your television dealer 
or the manufacturer to determine if video games can be played safely on your set. 

Unauthorized copying, reverse engineering, transmission, public performance, 
rental, pay for play, or circumvention of copy protection is strictly prohibited. 




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t OF CONTENTS 



Getting Started 2 

Saving and Loading 6 

Controls 6 

Main Menu 10 

Options 13 

The Game Screen 16 

Power-ups 17 

Meet the Monsters 18 

Hints and Tips 29 

Credits 31 

Infogrames Web Sites 33 

Technical Support 34 

End-User License Agreement 39 




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GETTING STARTED 

Using the Xbw™ Video Game System 

1. Set up your Xbox video game system by following the 
instructions in the Xbox Instruction Manual. 

2. Press the power button and the status indicator light will 
light up. 

3. Press the eject button and the disc tray will open. 

4. Place the Godzilla : Destroy All Monsters Melee disc on the 

disc tray with the label facing up and close the disc tray. 

5. Follow on-screen instructions and refer to this manual for 
more information about playing the Godzilla : Destroy All 
Monsters Melee game. 



Disc tray 




Controller port 1 
Controller port 2 



Eject button 



Power button 



Controller port 4 
Controller port 3 



Avoiding Damage to Discs or the Disc Drive 

To avoid damage to discs or the disc drive: 



nsert only Xbox-compatible discs into the disc drive. 

Never use oddly shaped discs, such as star-shaped or 
heart-shaped discs. 

Do not leave a disc in the Xbox console for extended 
periods when not in use. 

Do not move the Xbox console while the power is on and 
a disc is inserted. 

Do not apply labels, stickers, or other foreign objects to 
discs. 





Using the Xbox Controller 



1. Connect the Xbox Controller to any controller port on the 
front of the Xbox console. For multiple players, connect 
additional controllers to available controller ports. 

2. Insert any expansion devices (for example. Xbox Memory 
Units) into controller expansion slots as appropriate. 

3. Follow on-screen instructions and refer to this manual for 
more information about using the Xbox Controller to play the 

Godzilla : Destroy All Monsters Melee game. 



Expansion slot A 



Right trigger 




Expansion slot B 



Left trigger 



Left thumbstick 

BACK button 
START button 




Directional pad 



Right thumbstick 



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Y button 


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X button 


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B button 




A button 


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Black button 




White button 






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Connect to Xbox Live 

Important! Before using this product, read the Xbox Instruction 
Manual for important safety information and health warnings. 

Step 1: Connect 

To connect your Xbox console directly to broadband, see diagram A 
Or, to share your broadband connection with a PC. see diagram B. 



For more details and other home networking options, including 
Internet connection sharing, see www.xbox.com/live. 



A. Direct Connection 



Cable or DSL modem 



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Ethernet cable (RJ-45) 



B. Shared Connection 



Cable or DSL modem 



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Cable/DSL router 



WAN/Uplink 

LAN Ports 



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Ethernet cable (RJ-45) 







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Step 2: Go Live 

TM 

Important! Xbox Live is a subscription service. You will need a 
subscription code to set up an Xbox Live account and play online. 
To find out how to get a subscription code, visit your local retailer 
or see www.xbox.com/live. 

You'll need to set up an Xbox Live account to play games online. 
Here's how: 

1. Insert an Xbox Live Starter Kit disc or game disc into the disc 
tray. Check game packaging to see if the game supports Xbox 
Live play. 

2. From within the game, select the option for Xbox Live. 

At this point, the Xbox console will try to go online. If it works, 
create your Xbox Live account by following the instructions on 
screen and entering your subscription code when prompted. 

If the Xbox console can't go online automatically, you'll get an error 
message. Go on to Step 3. 

Step 3: Configure (if necessary) 

If you can't go online automatically, use Network Setup in the Xbox 
Dashboard to enter some network settings. You may need to enter 
information such as a host name, a MAC address, or an ISP user 
name and password. Contact your broadband service provider if 
you don't have this information. Once you have the information, 
enter it in the Xbox Dashboard. 



Need more help? 

Should you have any problems connecting to the Xbox Live service, 
do not attempt to take apart, service, or modify the Xbox console 
or peripherals in any way. Doing so could present the risk of 
serious injury or death from electric shock or fire and will also void 
your warranty. For additional assistance see www.xbox.com/live 
or call the Customer Support number: 



United States and Canada: 1-800-4 MY-X BOX 
(1-800-469-9269) 

TY users (requires special equipment for hard of hearing): 
United States and Canada: 1-866-740-9269 or 1-425-635-7102 



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Godzilla': Destroy All Monsters Melee saves up to four profiles on 

your Xbox hard disk. Choose your player profile (1-4) at the 
Select Profile screen. You can choose Play Game or Clear 
Data. If you do not have enough space on your hard disk for 
the game, use the Xbox Dashboard to delete unnecessary 
files. Please refer to your Microsoft Xbox Instruction Manual 
for details. 



CONTROLS 

mm CONTROLS 

left thumbstick or directional pad Change selection 

A button or START button Confirm selection 

B button or BACK button Previous menu 

A button or START button Skip movie 

GAME CONTROLS 

left thumbstick or directional pad Move monster 

right thumbstick Aim Projectile Attack 

(Wiggle this control to 
display player number in 
3- and 4-player modes) 

A button Punch 

X button Kick/ 

Get Up Attack (when on 
the ground) 

B button Fi e rce Attac k/ 

Get Up Attack (when on 
the ground) 

Y button Block 

left trigger Run/Duck 

right trigger Tap to Jump/ 

Press and hold to Fly 
(certain monsters) 



Black button Press and hold to charge 

Primary Beam Attack/ 
Tap to fire Projectile 
Attack (if available) 

White button Grab/ 

Throw while holding 
opponent or building. You 
can also press the 
A button to throw. Press 
the X button or B button 
for special throws 

A button + X button Grab (an alternative to 

pressing the White button) 

A button + B button Rage Attack (when in 

Rage Mode)/ 

Roar (when not in Rage 

Mode) 

B button + X button Taunt 

left thumbstick button Run/Duck 

right thumbstick button Press and hold to charge 

Primary Beam Attack/ 
Tap to fire Projectile 
Attack (if available) 

Move 

Both the left thumbstick and directional pad move your 

monster around. 



Aim 

The right thumbstick controls your monster's head. When firing 
a Projectile Attack, aim with the right thumbstick. Holding down 
the right trigger aims automatically at flying targets. 

Punch 

Press the A button to punch an opponent. While standing still, 
press the A button to attack with a quick jab punch. While 
walking or running toward an opponent, press the A button to 
attack with a harder, slower punch. 



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Press the Y button to block all attacks except sweeps. Press 
the left trigger to duck while blocking. Monsters ducking while 
blocking will block sweep attacks, but will be vulnerable to 
overhead attacks. Both blocks reduce the damage taken from 
energy weapons by half, and also prevent knockdowns. 



Run/Duck 

Press the left trigger while moving to move faster. Monsters 
face nearby opponents automatically unless the left trigger is 
pressed. 

While standing still, press the left trigger to duck. This enables 
most monsters to avoid Projectile Attacks (unless the oppo- 
nent targets with the right thumbstick). 



jump 

Press the right trigger to jump in any direction, or straight up 



Fly 

Some monsters can fly. For these, press and hold the right 
trigger to make your monster fly. Note: Flying drains energy. 



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entire building. 



If your monster is held in a grab, you can mash buttons to be 
dropped more quickly. If you are tired, you can also mash 
buttons to shake off fatigue. 



Fire Weapon 

Press and hold the Black button to charge your monster's pri- 
mary beam weapon; release the Black button to fire. Charging 
increases the power of the weapon as well as the duration of 
the blast. Flying monsters may access their beam weapon in 
the air by using the Black button. 

n addition to a primary beam weapon, many monsters have a 
secondary projectile weapon. Tap the Black button to fire the 
projectile weapon. Secondary weapons require a lot of energy 
and won't function without the proper energy level. 
Mechagodzilla and Mecha-King Ghidorah use ammo for their 
secondary weapons, rather than energy. 

Hedorah". the smog monster, randomly enters any arena at any 
point in the game. While Hedorah flies around, the 
pollutants left in its path make it difficult for monsters to 
recharge their Energy Bars. Hedorah will eventually evaporate 
or you can attack with a beam weapon to vanquish Hedorah ' 
immediately. 



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Grafj 

Use the White button or A button + X button to Grab. This lifts an 
opponent over your monster's head, giving you the opportunity to 
throw it with any of your three throws. You must throw the 
opponent quickly using the White button (or A button), X button 
or B button, otherwise your monster will tire and drop the 
opponent back to the ground. 

When you are near a flashing red building, and out of range of 
another monster, your monster may pick up and throw the 







View Player Number 

Sometimes the action is so fast and furious that it's easy to 
lose track of which monster you're controlling — especially in 
3- and 4-player games when two or more players are playing as 
the same monster. In multiplayer games, at the beginning of 
each round, you will see player number indicators over the 
heads of human-controlled monsters. Wiggle the right thumb- 
stick back and forth any time you want to see your indicator. 
Or. just stand in place for a few seconds and it will appear. 











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WAIN MENU 

Use the left thumbstick or 
directional pad to move through 

the Main Menu. Press the 

A button or START button to 

confirm a selection. Press the 

B button or BACK button to 

cancel a selection and return 
to a previous menu. 




Get Updates 

This menu option appears when there is new Downloadable 

Content available for Godzilla ': Destroy All Monsters Melee. To use 

this feature, you must be connected to Xbox Live (see page 4, 
"Connect to Xbox Live," for additional details). 

Note: Downloadable Content may not be available for some 
users in some regions. 



Versus Mode (i or 2 Players) 

Go head-to-head against a single monster (1 player) or battle a 
friend (2 players). You can set the number of rounds and the 
ength of each round in the Options menu. To win a round, you 
must KO (Knock Out) your opponent, or have the most health 
remaining when time runs out. After a Versus Mode battle, you 
have the option to fight again. 




Adventure Mode (I Player) 



n Adventure Mode, choose your monster and head into battle 
against up to eight monsters, one at a time. The goal is to 
defeat all of the monsters and stop the Vortaak. Each battle 
takes place in a different location. To win a round, KO your 
opponent. The Clock is shown at the top center of the screen. 



Continue 

If you lose a battle, you may choose to continue. In Easy mode 
(see page 13. "Gameplay") you have infinite continues. 
Medium and Hard modes allow a maximum of three continues. 
Continues are displayed in the Monster Status HUD. 

Survival Mode (i Player) 

Try to KO as many opponents as possible with a single health 
meter — no Continues. Your score is based on how many 
monsters you KO before you are defeated, and how quickly you 
beat them. All of the battles take place in a single arena. 

There is a three-minute time limit for each battle. You must KO 
your opponent before time runs out. or the game is over. The 
timer resets for each fight. The Results Screen is shown at the 
end of each fight. Press the A button or START button to pro- 
ceed to the next opponent. 

You get 500 points for each win, plus a Time Bonus for defeating 
an opponent quickly. Your health bar is replenished after each 
fight, but the amount of health you get diminishes as you 
progress through the battles. 

Melee Mode (I to 4 Players) 

A Melee is a free-for-all battle between two to four monsters. 
Your opponents can be humans or COM (computer-controlled) 
monsters. Player 1 chooses the COM monsters. KO'd 
monsters respawn with full health and energy. 







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The player with the highest point total at the end of each round 
wins that round. Points are awarded for knockdowns, KO's, 
Style Bonus (attack combos) and Health Points. The player who 
wins the set number of rounds or has the most points at the 
end of a KO-a-thon is declared the Melee champ. 



Team Battle (i to 4 Players) 

Team Battles are Melee battles in which monsters are divided 
into red and blue teams. Three or four monsters are required 
for a Team Battle. You can choose any combination of human 
and COM opponents. Player 1 chooses the COM monsters and 
team colors. 

Although it's possible to strike your teammate, you are not 
awarded points for doing so. Instead, concentrate your attacks 
on opposing team members to increase your score. At the end 
of the round, the points for each team member are totaled for 
the final team score. During a Team Battle, your weapons do 
not lock onto your teammates at close range as they do with 
opponents. 



Destruction Mode (i to 4 Players) 

Destroy buildings to increase your score in Destruction Mode. 
You can play by yourself or against human opponents. You can 
play either one round and adjust the time limit in the Options 
menu, or you can play a set number of two-minute rounds 
similar to Melee Mode. 

Every structure in a city is destructible and has a Destruction 
Point value. Large buildings offer more Destruction Points, but 
are more difficult to topple. Small buildings are easily 
destroyed but offer fewer points. When a building is destroyed, 
a number representing the point value rises up from the dust. 

Destroy a building completely to score points. The player delivering 
the final blow to the building gets the points. So. watch out for 
other monsters looking to take points by toppling a building you've 



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been pummeling. You can still KO opponents in Destruction Mode, 
which is especially helpful for dealing with "point-stealers." KO'd 
monsters respawn with full health and energy after a short time. 



Gallery 

The Gallery contains original artwork and special high-resolution 
images of the classic monsters used in the game. As they 
appear, collect Atari logo pickups to unlock the pictures. For 



every pickup you collect, one Gallery image is revealed. 



Options 




below. "Options." 



Select Profile 

This brings you to the Select Profile screen where you can save 
and load game profiles to the Xbox hard disk. See page 6, 
"Saving & Loading." 



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ONIONS 

Get Updates 

This menu option appears 
when there is new 
Downloadable Content 
available for Godzilla : Destroy 
All Monsters Melee. Select this 

option, then follow the 

onscreen instructions to 

download game updates and/or new cities. 

Gameplay 

Difficulty: Choose Easy. Medium or Hard. (The Difficulty setting 
affects Survival. Single Player Versus. Adventure Mode, and 
Melee and Team Battle when playing with COM monsters.) 







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Rounds: Change the number of rounds fought in each battle to 
1, 3 or 5 (Versus Mode only). 

Round Time: Change the number of minutes in each round, from 
1-10 (Versus Mode only). 

Reset Arenas: Select Yes to rebuild the demolished arena build- 
ings between rounds. 



Rules 

Melee: Choose a single, timed KO-a-thon or several three- 
minute rounds. Players may adjust the length of the KO-a-thon 
or the number of rounds needed for victory. The player with the 
highest score at the end wins. 

Team Battle: Choose a single round with an adjustable time 
limit, or several two-minute rounds. The team with the highest 
team point total wins. 

Destruction Mode: Choose a single round with an adjustable 
time limit, or several two-minute rounds. The player with the 
highest score wins. 



Sound 

Voice-overs: Adjust the volume of the voices in the game and 
menus. 

Music: Adjust the music volume. 

Sound Effects: Adjust the hit sounds, building destruction noise 
and other sound effects. 



Soundtrack: Select the Godzilla soundtrack or your own 
custom soundtrack. You can choose from any custom sound- 
track that you've created in the Xbox Music area (found by 
selecting Music in the Xbox Dashboard). 








. 



Video 

Brightness: Set the overall brightness level for the best image 
on your television. 

Contrast: Set the overall contrast level. 

Reset Defaults: Set the Brightness and Contrast to their origina 
values. 

Note: The Godzilla : Destroy All Monsters Melee game supports 

480p progressive scan display (720p and 1080i modes 
currently not supported). See your Xbox Instruction manual 

for details. 



Stats 

Top Ten Lists: View the rank, score, name and monster of choice 
of the top 10 players for Survival and Adventure modes on 
each difficulty level. Move up or down with the left thumbstick or 
directional pad to select mode. Move left or right with the left 
thumbstick or directional pad to select difficulty level. 



Controller 

Vibration: Select your controller and press the A button to toggle 
vibration ON/OFF. 










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THE GAME SCREEN 



Keep an eye on the game screen for important information: 



Monster Status: 

Displays a 
monster's status 
during a game 
session. 




Round Timer: 

Counts down 
the time left in 
the round. 



Monster Status HUD Detail 



Health Bar: Shows how much health you've got 
When it's empty, you're knocked out. 



Rage Mode: The 

HUD glows red 
when you pick up 
a Rage power-up. 
to indicate that 
you are in Rage 
Mode. 




Energy Bar: Your Energy Bar decreas- 
es when you use your Primary Beam 
Weapon or other special moves. 

Energy recharges slowly during the 
match. 



Monster Name 

Pretty obvious. 



Points: Displays 
the number of 
points you've 
scored in Melee, 
Team Battle or 
Destruction 
Mode. 






NNDHJK 

Power-ups, which are dropped by UFOs, come in several flavors. 
Simply walk into them to receive their benefits. 

Health Power-up 

Pick up a Health power-up for a life-saving boost. 
Note: There are no Health power-ups in Survival 
Mode. 

Rage Power-up 

Acquire a Rage power-up to enter Rage Mode. Your 
attacks become more powerful in Rage Mode. Before 
Rage wears out, perform the devastating Rage Attack 
(A button + B button), a special move available only while you're in 
Rage Mode. 

Energy Power-up 

Energy power-ups completely restore your energy 
meter and temporarily increase your energy recharge 
rate. Additionally, energy power-ups increase ammo counters 
for those monsters that use ammo. 

Mothra AirStrifre Power-up 

When you pick up the Mothra AirStrike power-up, 

Mothra is immediately summoned to swoop in and 

strike your opponent with her antenna-beam weapon. Mothra 

makes several passes, attacking the monster nearest you. If 

your opponent acquires the power-up and Mothra attacks you, 

hit Mothra with a Beam Weapon to make Mothra exit the 





arena. 





Atari Pickup 

Collect Atari logo pickups to unlock Gallery pictures. 

For every pickup you collect, one Gallery image is 

revealed. 

Note: Atari pickups are only available when the game Difficulty 

option is set to Medium or Hard. 




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MEET THE MONSTERS 



There are 12 playable monsters in the game — each with its 
own resistances, vulnerabilities, unique attacks and weapons. 
Learn the special moves of each monster to maximize that 
monster's effectiveness. Unlock monsters by playing the game 
in Adventure Mode. 



HOW TO EXECUTE MONSTER MOVES 

In the following tables, "press up'* means press up on the left 
thumbstick or directional pad. To "press down." press down on 
the left thumbstick or directional pad. To "press toward oppo- 
nent" or "press away from opponent." press toward or away 
from your opponent (left or right, depending on which side of 
the screen you're on). 



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Godzilla* 90s 



ATTACK 
DEFENSE 




WEAPONS Hill 



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Bite 



Running Punch 



Single Hammerfist 



Uppercut 



Overhand Attack 



Double Kick 



Press A button, A button, A button 



While running, press A button 



Press toward opponent + A button 



Press down + A button 



Press up + A button 



Press away from opponent + X button 



UNT ATTACKS 



Stomp 



Headbutt 



Double Hammerfist 



Tail Reverse 



Tail Uppercut 



Tail Whip 



Tail Sweep 



Tail Slam 



Press down + X button 



Press toward opponent + X button 



Press away from opponent + A button 



Press away from opponent + B button 



Press toward opponent + B button 



Press up + B button 



Press down + B button 



With opponent to the rear, press B button 



ENERGY ATTACKS 



Atomic Breath 



Atomic Fireball 



Atomic Shockwave 



Press and hold Black button to charge; release to fire 



Tap Black button (requires 60% energy) 



While in Rage Mode, press A button - B button 



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ATTACK llll 
DEFENSE llllllll 



WEAPONS II 






Front Flip 


Press up + A button 


Impaling Backflop 


A button with back to opponent 


Bite 


Press down + X button 


Horn Charge 


Press toward opponent + X button 


Thunderball 


Press toward opponent + B button 


Air Spin 


Press up + B button 


Tail Spin 


Press down + B button 


4-foot Tail 


While on all fours, press B button 




Forefoot Stomp 


Press down + A button 


Mule Kick 


Press up + X button 


Drop Kick 


Press away from opponent + X button 


ENERGY ATTACKS 


Sonic Roar 


Press and hold Black button to charge: release to fire 


Energy Spikes 


While in Rage Mode, press A button - B button 




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Shell Block 


Y button turns spiked shell towards enemy 


4-legged Defense 


While on all fours. Anguirus is immune to sweeps and 
overhead attacks, and takes half damage from weapon fire 




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ATTACK Hill 
DEFENSE III 



WEAPONS Hill 



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Drill Punch 



Root Canal 



Jumping Dive 




While running, press A button 



Press down + A button 



While jumping, press B button 



Overhaul 



Backhand 



Horn Uppercut 



Slugger Kick 



Press up + A button 



Press away from opponent + A button 



Press toward opponent + A button 



Press away from opponent + X button 



ENERGY ATTACKS 



Electric Bolts 



Napalm 



Advancing Energy Arc 



Magnetic Vortex 



Press and hold Black button to charge: release to fire 



Tap Black button (requires 60% energy) 



Press up + B button 



While in Rage Mode, press A button + B button 



EE2 



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MOVES 



Burrow 



Fast Burrow 



Burrow Grab 



Ditch Digging 



Press left trigger + right trigger to burrow; press 
A button to stop burrowing 



While burrowing, hold left trigger to burrow quickly 



While burrowing, press White button 



Press down + B button 




Blunt Attacks 



Blunt attacks deal extra damage and confer additional 
knockback to Megalon"' 












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Godzilla 2000 




ATTACK 

DEFENSE 

SPEED 

WEAPONS 



EDGED ATTACKS 



Bite 



Running Punch 



Single Hammerfist 



Uppercut 



Overhand Attack 



Double Kick 



Press A button, A button, A button 



While running, press A button 



Press toward opponent + A button 



Press down + A button 



Press up + A button 



Press away from opponent + X button 



Stomp 



Headbutt 



Double Hammerfist 



Tail Reverse 



Tail Uppercut 



Tail Whip 



Tail Sweep 



Tail Slam 



Press down + X button 



Press toward opponent + X button 



Press away from opponent + A button 



Press away from opponent + B button 



Press toward opponent + B button 



Press up + B button 



Press down + B button 



With opponent to the rear, press B button 



NERGY ATTACKS 



Atomic Breath 



Atomic Fireball 



Atomic Shockwave 



Press and hold Black button to charge: release to fire 



Tap Black button (requires 60% energy) 



While in Rage Mode, press A button + B button 



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EDGED ATTACK 


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Woodsplitter 


Press toward opponent + A button 


Tail Reverse 


Press away from opponent + B button 


Tail Uppercut 


Press toward opponent + B button 


Tail Sweep 


Press down + B button 




1 Overhead Lunge 


Press away from opponent + A button 


Triple Uppercut 


Press down + A button 


Flying Bodyslam 


While flying, press X button 


Double Kick 


Press away from opponent + X button 


ENERGY ATTACI 


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Triple Lightning 


Press and hold Black button to charge: release to fire 


Lightning Blast 


While flying, tap Black button requires 40% energy) 


Hurricane Winds 


While tying, press and hold A button + B button 


Deathstorm 


While in Rage mode, press A button + B button 




Flight 


Hold the right trigger to fly 


Blunting Winds 


Press up + X button 


Tail Grab 


With an opponent to the rear or side, press 
A button - X button or White button 


RESISTANCE 




Blunt Attacks 


King Ghidorah takes less damage and knockback 
from blunt attacks 



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WEAPONS III 



EDGED ATTACKS 



Hammerclaw 



Buzzsaw Lunge 



Claw Uppercut 



Lunging Double Kick 



Twirling Power Blades 



Spike Roll 



Double Downward Strike 



Buzzsaw Swoop 



Whirlwind Assault 



Press toward opponent + A button 



Press away from opponent + A button 



Press down + A button 



Press up + X button 



Press toward opponent + B button 



Press down + B button 



Press up + B button 



While jumping or teleporting. press B button 



While in Rage mode, press A button + B button 



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Wrestlers Kick 



Slugger 



Press away from opponent + X button 



Press away from opponent + B button 



NERGY ATTACK 



Laser Eye 



Shotgun Burst 



Press and hold the Black button to charge: release to fire 



Tap the Black button (requires 40% energy) 



MISCELLANEOUS MOVES 



Teleport 



Teleport Ambush 



Berzerker 



Press left trigger + right trigger to teleport 
forward a short distance 



Press and hold left trigger + right trigger to teleport 
behind nearest opponent 



While attacking with B button strikes. Gigan ' ignores 
weak attacks 






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ATTACK III 
DEFENSE II 

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EDGED ATTACK 



Swing Sweep 



Air Stomp 



Bicycle Uppercut 



Flying Hook Attack 



Flying Sweep 



Press away from opponent + X button 



Press down + X button 



Press up + X button 



Press up + B button 



Press down + B button 



BLUNT ATTACKS 



Delayed Two-fist Strike 



Head Smack 



Overhead Wing Rake 



Flying Windshear 



Press away from opponent + A button 



Press toward opponent + A button 



Press up + A button 



Press toward opponent + B button 




Uranium Heat Beam 



Flying Uranium Beam 



Heat Spiral 



Press and hold the Black button to charge; release to fire 



Tap the Black button while flying (requires 30% energ 



While in Rage Mode, press A button + B button 



MISCELLANEOUS MOVES 



Advanced Flight 



Flying Wind Knockdown 



Hold the right trigger to fly. Advanced flight drains no 
energy for three seconds 



Press away from opponent + B button 



WEAKNESS 



Edged Attacks 



Edged attacks deal extra damage and confer additiona 
knockback to Rodan ' 



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EDGED ATTAC 



Woodsplitter 



Tail Reverse 



Tail Uppercut 



Tail Sweep 



Press toward opponent + A button 



Press away from opponent + B button 



Press toward opponent + B button 



Press down + B button 



T ATTACKS 



Lunge Smash 



Triple Uppercut 



Flying Bodyslam 



Overhead Kick 



Press away from opponent + A button 



Press down + A button 



While flying, press X button 



Press up + X button 



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Triple Gravity Beams 



Lightning Burst 



Hurricane Winds 



Deathstorm 



Press and hold the Black button to charge; release to fire 



While flying, tap Black button (requires 40% energy) 



While flying, press and hold B button 



While in Rage Mode, press A button + B button 



MISCELLANEOUS MOVES 



Tasers 


Tap the Black button i requires Ammunition) 


Absorption Shield 


Press and hold Y button 



RESISTANCE 



Edged Attacks 



Mecha-King Ghidorah takes less damage and 
knockback from edged attacks 



WEAKNESS 



Energy Attacks 



Mecha-King Ghidorah takes tremendous damage 
from unblocked energv attacks 







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Destoroyah 



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Horn Stab 



Rising Knee 



Double Foot Swoop 



Jump Kick 



Tail Reverse 



:71 iTF 



Heavy Hammerfist 



Dual Wing Rake 



Uppercut 



Stomp 



ERGY ATTACKS 



Horn Katana 



Horn Katana Charge 



Horn Katana Sweep 






ATTACK llllll 
DEFENSE Hill 



weapons mum 




Press A button, A button, A button 



Press toward opponent + X button 



Press up + X button 



While jumping, press X button 



Press away from opponent + B button 




Press away from opponent + A button 



Press toward opponent + A button 



Press down + A button 



Press down + X button 



Sky to Ground Katana 



Micro Oxygen Spray 



Oxygen Absorber 



Oxygen Destroyer 



Press B button for unblockable Horn Katana attacks 



Press toward opponent + B button (requires 25% energy) 



Press down + B button 



Press up + B button (requires 30% energy) 



Press and hold Black button to charge; release to fire 



Tap the Black button (requires 40% energy) 
While in Rage Mode, press A button + B button 





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Mechagoifzilla 




ATTACK 
DEFENSE 



WEAPONS llllllll 




EDGED ATTACKS 




| Roundhouse Kick 


Press toward opponent + X button 


Double Kick 


Press away from opponent + X button 


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Overhand 


Press away from opponent + A button 


Double Hammerfist 


Press toward opponent + A button 


Uppercut 


Press down + A button 


Spin Punch 


Press up + A button 




Plasma Cannon 


Press B button 


Laser Beam Eyes 


Press and hold Black button to charge: release to fire 


Rocket Fingers 


Tap Black button (requires Ammunition) 


Jet Sweep 


Press down + B button (with rear opponent press B button) 


Plasma Finisher 


Press away from opponent + B button 


Plasma Uppercut 


Press up + B button 




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Flight 


Hold right trigger to fly 






RESISTANCE 


Edged Attacks 


Mechagodzilla"' takes less damage and knockback 
from edged attacks 








HINTS AND TIPS 



The Monsters in Godzilla : Destroy All Monsters Melee are a 

unique. You must practice with each monster to find its 
strengths and weaknesses. All of the monsters can be 
powerhouses when played to their full potential. 

Learning when to run and when to walk is a key strategy to 
master. Running monsters move much faster, but cannot 
grab opponents or fire their weapons. Press the left trigger or 
click the left thumbstick to run. 

Attacks can deal edged, blunt or energy damage. Learn to 
recognize the different types of attacks by the uniquely col- 
ored flashes they create on impact. Each monster reacts 
differently to each of the three damage types, so experiment! 

All monsters have special attacks not listed in their printed 
move lists, so experiment with different button combinations 
and thumbstick positions. Try attacking while in mid-jump, or 
when an opponent is behind you. 

Avoiding attacks is often the best way to survive. Use ducks 
and jumps to avoid attacks entirely if possible, and seek 
shelter to avoid energy strikes. 

All blocks have a counter — remember to use sweeps, energy 
attacks and overhead strikes if you face an opponent who is 
adept at blocking. 

If you grab while ducking, you will try to pick up buildings, 
even when very near another monster. 

Monsters that are off the ground cannot be grabbed. 
Sometimes jumping/flying is the best way to avoid a grab. 

If your monster is grabbed, mash the attack buttons — you 
may break free before your opponent has an opportunity to 

throw you! 

Charging up your primary beam weapon is very important. 
A small charge will damage opponents only slightly and will 
interrupt some attacks. A 50% charge or more will interrupt 
any attack, and knock monsters out of the air. A 100% 
charge will knock your opponents down and deliver MASSIVE 

damage. 

' Energy weapons can be very powerful, especially when you're 
on the receiving end. Remember that blocking monsters, or 



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monsters lying prone on the ground, take only half damage 
from energy attacks. 

To auto-target enemies in the air. press and hold the right 
trigger while firing your primary weapon. Use the right 
thumbstick to override auto-targeting. 

Try using the right thumbstick to move your monster's head 
around, even when not firing a weapon. 

When in Rage Mode, monsters deal 120% normal damage. 
They also deal additional knockback power with every strike. 
This is especially significant in Melee Mode, in which knock- 
downs score points! 

The human military (Tanks. Helicopters. Freeze Tanks) will 
attack the monster that has inflicted the most damage on 
the city. Some buildings cause more damage when 
destroyed, so play in Destruction Mode to find out which 
buildings will make the military come running the fastest. 

The Vortaak (the alien enemies in the game) have constructed 
green containment fences around the perimeter of each 
arena. These energy barriers will not cause damage to your 
monster, but they can be used to corner an opponent and 
chain multiple attacks for increased damage. 

Hedorah . the smog monster, appears randomly in human 
cities, and will dramatically reduce your energy regeneration 
rate. Shoot down Hedorah to eliminate his poisonous 
effects. 






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CREDITS 

INFOGRAMES 

Original Concept 
and Design 

Kirby Fong 
Mark Crowe 
(Pipeworks) 

Studio Senior V.P. 

Jean-Philippe Agati 



V.P. Product 
Development 

Steve Ackrich 

Executive Producer 

John Hight 

Producer 

Kirby Fong 

Technical Director 
(LA. Studio) 

Greg Marquez 

V.P. of Marketing 

Steve Allison 

Director of Marketing 

Jean Raymond 

Brand Manager 

Scott McCarthy 

Director of MarComm 

Kristine Keever 

Senior Art Director 

(Marketing 

Collateral) 

Dave Gaines 

Executive Producer 
On-Line 

Jon Nelson 



Senior Producer 
On-Line 

Kyle Peschel 

Senior Designer 
On-Line 

Micah Jackson 

Senior Programmer 
On-Line 

Monkey Burns 

Sunnyvale 
Engineering Services 

Luis Rivas 
Ken Edwards 

Director of Publishing 
Support 

Michael Gilmartin 

V.P. Quality 
Assurance and 
Technical Support 

Bob Foscolo 

Director of Quality 
Assurance, 
North America 

Michael Craighead 

Q.A. Testing 
Supervisors 

Donny Clay 
Jeff Loney 
Ezequiel "Chumpy" 
Nunez 

Lead Tester 

Chris "Bad 
Attitude" Dawson 

Assistant Lead Tester 

Juan L. 
Sanchez"-illa" 



Testers 

"Mecha" Daniyel 
Garcia 

Ted "Silent Ted" 

Tomasko 

Ken Moodie 

Paco "Trunks" Youngel 

Randy Thodas 

Eric "Shorttimer" 

Rees 

Scott Barnes 
Chris Salings 
Brandon Perry 
Kory O'Daniels 
Howell Selburn 

3rd Party Strategic 
Relations 

Happy. Happy. Joy, 
Joy Schneer 

PR Manager 

Matt Frary 

Licensing 

Tim Campbell 
Mark T. Morrison 

Legal Cousel 

Travis Stansbury 
Steve Madsen 

Director of Creative 
Services 

Steve Martin 

Director of Editorial & 

Documentation 

Services 

Elizabeth Mackney 

Graphic Designer 

Patrick Loughlin 

Documentation 
Specialist 

Ross Edmond 



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Copywriter 

Paul Collin 

Toho Co., Ltd. 

Shozo Watanabe 
Masaharu Ina 
Tetsushi Sudo 

Special Thanks 

Lisa Leong 

Dave "Slappy" 

Brown 

Rafael Curulla 

Patricia Swanson 

Matthew "Brit" 

Guzenda 

Lisette Laboy 

Lorraine Garcia 

Alex Jones 

Mr. Soop 

Who is Mr. Soop??? 

Shawn "Beanie" 

Monroe 

Cecelia Hernandez 

Kenny "G"eorge 

Heather Hal 



"JC" 

Tim Hess 
Steve "Fudge" 
Cavazos 
Elsie DeRivas 
Laddie Ervin 
Simon Miller and 
the guys at CRUSH 
Cory Eiland 
Stephan M. Nelson 
All members of the 
Icy-Hot Cube 
Barry "McKokiner" 
Kearns 
PB&J Sandwiches 

And Much Suga For.. 

Kurt Busch 
Francois Lourdin 
Alex Cabal 
Stacy Lawrence 



WEWORKS 
SOFTWARE, INC. 

Godzilla Development 
Team 

Rhett Anderson 
Brian Apgar 
Robert Caracol 
Ron Clayborn 
Mark Crowe 
Dan Duncalf 
Terry Fa m ham 
Jarrett Jester 
Mike McGrath 
Mark Santesson 
Solomon Sliwinski 
Simon Strange 
Edwin Sutiono 
Ryan Trowbridge 
Dan White 

Additional Work By 

Bill Barrett 
Josh Bradley 
Douglass Brashear 
Barry Drew 
Eric Fenstermaker 
Gerald Harrison 
Lance Hildebrand 
Curtis E.A. Karnow 
Caitlin LeDuc 
Vance Naegle 
Brian Peck 
Connor M. 
Salisbury 
TJ. Stamm 
Tim Underwood 

Sound Effects 

Timothy Steven Clarke 

Musical Score 

"Godzilla's Theme" 
Composed by 
Akira Ifukube 
COPYRIGHT 



CONTROLLED BY 
TOHO MUSIC 
CORPORATION 
MASTER RIGHT IS 
LICENSED BY TOHO 
MUSIC 
CORPORATION 






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INFOGRAMES WEB SITES 



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To get the most out of your new game, visit us at: 

http://www.us.infogrames.com 

To send e-cards to your friends, download wallpapers, or get 
access to other free stuff, visit our Freebies section at: 

www.us.infogrames.com/freebies 

If you would like to chat with other gamers, as well as develop- 
ers, visit our Community Forum area at: 

www.ina-community.com 

Kids, check with your parent or guardian before visiting any web site. 

Chat Messages: Infogrames does not monitor, control, endorse, or 
accept responsibility for the content of chat messages. You are 
strongly encouraged not to give out identity or other personal infor- 
mation through chat message transmissions. Kids, check with your 
parent or guardian if you are concerned about any chat you receive. 

Use of Infogrames web sites is subject to terms and condi- I 
tions, which you can access at: 

www.us.infogrames.com/terms_of_service.asp 






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TECHNICAL SUPPORT (U.S. fi CANADA) 

Help Via the Internet 

Up-to-the-minute technical information about Infogrames, Inc. 
products is generally available 24 hours a day, 7 days a week 
via the Internet at: 

http://www.ina-support.com 

Through this site you'll have access to our FAQ (Frequently 
Asked Questions) documents, our Hints/Cheat Codes if they're 
available, and an E-Mail area where you can get help and ask 
questions if you do not find your answers within the FAQ. 

Note: In the event we must send you a Hint Sheet. FAQ docu- 
ment, patch or update disc via E-mail, we may require verifiable 
consent from a parent or guardian in order to protect children's 
privacy and safety online. Consent Forms are available at the 
web site listed above. 

Help Via Telephone/Fax or Mail in the United States & Canada 

For phone assistance, call Infogrames. Inc. Tech Support at 
(425) 951-7106. Our Interactive Voice Response and 

Faxback system is generally available 24/7, providing auto- 
mated support and allowing FAQ documents to be faxed to you 
immediately. 

This console-based product has automated support which 
includes information such as gameplay tips, information on 
Control Keys, possible Cheat Code combination keys, and 
instructions for finding secret screens and/or additional game 
levels (if these type of items exist and are made available for 
this particular product). 

Great News! We've improved our Automated Systems so that 
you can get product-specific Troubleshooting help more quickly. 
All you need to do is enter the product's Tech Support # when 
prompted to do so. This will take you directly to all of our 
known issues and solutions for this title. The product's Tech 
Support # is located in several places (on the CD label. Game 
Pak, package and/or plastic disc case, if applicable) and is 
usually identified by a number such as 04-12345. When 



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prompted by the Automated System, enter the last five digits 

of your product's Tech Support #. (For example, Tech Support # 
04-12345 would require that you enter the "12345" portion of 
the number for that product.) Note: Some products simply fea- 
ture a five-digit Tech Support # without an "04-'" prefix. 

Live support is generally available Monday through Friday, 8:00 
AM until 6:00 PM (Pacific Time). Note: We may be closed on 
major holidays. 

You may also fax in your Technical Support questions or prob- 
lems to: (425) 806-0480, or write to the address below. 

Product Return Procedures in the United States & Canada 

In the event our technicians at (425) 951-7106 determine that 
you need to forward materials directly to us. please include a 
brief letter explaining what is enclosed and why. Make sure you 
include the Return Merchandise Authorization Number (RMA#) 
supplied to you by the technician, and your telephone number 




in case we need to call you. Any materials not containing this 
RMA# will be returned to you unprocessed. Send your materi- 
als to the following address: 

Infogrames, Inc. 
Attn: TS/CS Dept. 
13110 NE 177th Place 
Suite # B101. Box 180 
Woodinville, WA 98072 
RMA#: 

Warranty Policy in the United States & Canada 

If our technicians determine that the product storage medium 
is found to be defective within ninety (90) days of original pur- 
chase, (unless otherwise provided by applicable law), 
Infogrames. Inc. will replace the item free of charge, to the 
original purchaser, if the item is accompanied by the origina 
dated receipt and packaging. If you do not have the origina 
receipt, or if the warranty period has expired, Infogrames, Inc. 
will replace the product storage medium for a nominal fee. 



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Notes: 




END-USER LICENSE AGREEMENT 

LMPORTANT — READ CAREFULLY: Please be sure to carefully read and understand all of the 
rights and restrictions described in this End-User License Agreement ("EULA"). 

AGREEMENT 

This document is an agreement between you and Infogrames, Inc. and its affiliated companies 
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any accompanying printed materials are licensed to you only on the condition that you accept 
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By opening this package and installing or otherwise using the Software you agree to be bound 
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use the Software and within 15 days of purchase you must call the Tech Support telephone 
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You will be given a Return Merchandise Authorization number (RMA #) by the technician. You 
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If this is a PC product, when you install the Software you will be asked to review and either 
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The Software is protected by copyright laws and international copyright treaties, as well as 
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PERMITTED USES 

1 . If the Software is configured for loading on a hard drive, you may install and use the Software 
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2. You may make and maintain one copy of the Software for backup and archival purposes, pro- 
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RESTRICTIONS 

1. You may not delete or obscure any copyright, trademark or other proprietary notice on the 
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2. You may not decompile, modify, reverse engineer, disassemble or otherwise reproduce the 
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3. You may not copy, rent, lease, sublicense, distribute, publicly display the Software, create 
derivative works based on the Software (except to the extent expressly permitted in the Editor 
and End-User Variation section of this Agreement or other documentation accompanying the 
Software) or otherwise commercially exploit the Software. 



39 




4. You may not electronically transmit the Software from one computer, console or other plat- 
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5. You may not use any backup or archival copy of the Software for any purpose other than to 
replace the original copy in the event it's destroyed or becomes defective. 

ED ITOR AND END-USER VARIATIONS 

If the Software includes a feature that allows you to modify the Software or to construct new 
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This EULA is effective until terminated. You may terminate this EULA at any time by destroy- 
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LIMITED WARRANTY AND DISCLAIMER OF WARRANTIES 

You are aware and agree that use of the Software and the media on which is recorded is at your 
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This EULA is governed by the laws of the United States of America and the State of New Yn 
exclusive of its conflicts of law provisions. The exclusive venue for litigation regardino or a 
ing from this EULA is New York County. New York and you agree to submit to the Jurisdirf 
of the courts of New York County. New York for any such litigation. 

MISCELLANEOUS 

If any provision or portion of this EULA is found to be unlawful, void, or for any reason unen 
forceable. it will be severed from and in no way affect the validity or enforceability of the rpmam" 
ing provisions of the EULA. am ~ 

This EULA constitutes the entire agreement between you and the Company regardino the 
Software and its use. 



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Godzilla : Destroy All Monsters Melee © 2002-2003 Infogrames, Inc. a subsidiary of 
Infogrames Entertainment. S.A. All Rights Reserved. Anguirus. Destoroyah. Gigan. Godzilla 
Hedorah. King Ghidorah. Mechagodzilla. Mecha-King Ghidorah. Megalon, Mothra, Orga. Rodan 
and the character designs are trademarks of Toho Co.. Ltd. © 2003 Toho Co.. Ltd. All Rights 
Reserved. Xbox" is a registered trademark of Microsoft Corporation in the United States and/or 
other countries. The Ratings icon is a trademark of the Interactive Digital Software Association. 
All other trademarks and trade names are the property of their respective owners. Developed by 
Pipeworks. 



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DOLBY 



DIGITAL 

Dolby and the double-D symbol are trademarks of Dolby Laboratories. 

02133 



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